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'''Regions''' are a system that allows players to specify areas in the world with custom settings. These settings can be simple like toggling PvP, or allowing you to run [[actions]] on players entering or exiting the region.
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'''Regions''' are a system that allow players to specify areas in the world with custom settings. Regions have configurable PvP and damage settings. Each region has two action holders that can be triggered, one for entering the region and one for exiting the region. Regions can also be used in combination with [[Conditional|conditional]] actions and placeholders.  


Using the [[Pro Tools|Region Selection Tool]], left nd right click can be used to set the positions of point A and B respectively to define a rectangular prism by two opposite corners, also known as a ''region''.
Using the [[Pro Tools|Region Selection Tool]], the left and right mouse buttons can be used on a block to pick the selection's A and B position. These two points define a cube, often referred to as a selection region. To turn a [[Pro Tools|Pro Tool]] selection into a region, you can either use the <code>/region create</code> command or navigate to ''Regions'' via the [[systems]] submenu.

Latest revision as of 15:45, 3 September 2024

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Regions are a system that allow players to specify areas in the world with custom settings. Regions have configurable PvP and damage settings. Each region has two action holders that can be triggered, one for entering the region and one for exiting the region. Regions can also be used in combination with conditional actions and placeholders.

Using the Region Selection Tool, the left and right mouse buttons can be used on a block to pick the selection's A and B position. These two points define a cube, often referred to as a selection region. To turn a Pro Tool selection into a region, you can either use the /region create command or navigate to Regions via the systems submenu.