Event Actions, or simply events, are a system in Housing that allow for chains of actions to be triggered on a player when they fire a certain event within the house, such as joining, dying, getting a kill or dropping an item.

Actions

Many events prevent certain actions from being added, such as how Group Change disables the action Change Player Group. This is likely to combat recursion, a way to infinitely loop something.

Cancelling events

Some events have the ability to be cancelled through the Cancel Event action, such as Player Drop Item. This will stop the event before it is triggered. For example, by cancelling the Player Damage event you will stop the player from taking damage.

The Player Block Break event only triggers when a block is not successfully broken, and thus does not have the action available.

Conditions

Many Action Events support additional conditions within Conditionals, allowing for actions to be run when an event is of a certain type or meets a certain criteria.

Additional conditions
Condition Settings Action Event(s) Additional Notes
Pvp Enabled - Pvp State Change -
Fishing Environment Water or Lava Fish Caught Lava fishing requires the lavaFishing gamerule to be enabled.
Portal Type Nether Portal or End Portal Enter Portal Players in survival mode will enter a Nether Portal after 4 seconds.
Damage Cause Various damage causes Player Damage -
Damage Amount Comparator and Compare Value Player Damage -
Block Type Block Selector and Type Requirement Boolean Player Break Block -
Within Region Region Selector Player Break Block This condition replaces the standard Within Region condition, testing for the broken block's location rather than the player's.
Is Item Item Selector, Metadata Boolean, Inventory Selector, and Required Amount Player Drop Item, Player Pick Up Item, and Player Change Held Item -